Monday, March 30, 2009
You liked it. You really liked it.
I thought I'd share a few more links to blogs and nice reviews from around the interwebs about my GDC talk.
Penultimate Level Design's Tinkergirl didn't actually attend the talk, but she obviously ended up at the Design Lair! Her (?) review is here.
Terminally Trivial twittered that he (?) attended and enjoyed the talk. Still waiting for that review though!
...and Stephen Jacobs (definitely a guy!) gives my talk a shout out on the Gamasutra Blog in his "Class Acts of GDC."
Thanks guys and gals for all the love!
Saturday, March 28, 2009
I guess I DID say that...
Joystiq, one of the better video game related blogs I actually read, has printed a very complimentary article about my GDC talk. http://www.joystiq.com/2009/03/28/gdc09-disneylands-the-haunted-mansion-is-a-first-person-shoo/ - in which I am quoted as saying "The Haunted Mansion is essentally a First Person Shooter" - I was talking about the way the omnimover directs what the guest sees in the same way that the environment should direct the player in a FPS.
This article is already starting to make the rounds to all the news feeds. Anyone who knows me knows I'm a HUGE Haunted Mansion fan (I proposed to my wife there, but that's another story), so having my name and the Haunted Mansion actually be a searchable topic on Google is pretty darn cool!
Speaking of a Haunted Mansion FPS, check out this rad Counterstrike mod on Youtube: http://www.youtube.com/watch?v=LnFekqVATLU
Mr Boss goes BOINGBOING!
BoingBoing is a very fine blog.
Not only do they update their blog far more often than I do, they also have impecable taste - which is why Cory Doctorow wrote a very flattering article about my GDC talk. He also takes great notes (now I know who to sit next to in class) and has a very cool business card.
Not only do they update their blog far more often than I do, they also have impecable taste - which is why Cory Doctorow wrote a very flattering article about my GDC talk. He also takes great notes (now I know who to sit next to in class) and has a very cool business card.
You can read his write-up about my GDC talk here: http://boingboing.hexten.net/2009/03/27/gamedesign-lessons-f.html
And if you are visiting Mr Boss' Design Lair from BoingBoing, Welcome!
Everything I Learned About Game Design I Learned From Disneyland
As promised, here are the slides from my GDC talk. We had a "sold out" crowd and I got to meet lots of nice people after the talk. Please share these with your friends and co-workers. According to show officials, video and audio will be available after the show. I'll post more info when I know it. Enjoy!
Labels:
disneyland,
game design,
GDC,
level design,
talks,
theory
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