Tuesday, August 25, 2015

YOU PLAY NOW! Risk Legacy

NOTE: What's done can never be undone. This is the ominous message on the sticker that seals every game of Risk Legacy. It is a warning, but also a promise of an amazing experience.

When I was in high school, me and my friends used to play weekend long sessions of Risk. We would put together two boards and try to assault this double world. Invariably by Saturday night, I would lose and spend the rest of Sunday waiting for the game to end. I never played another game of Risk again... until I heard about Risk Legacy.


While the heart of the game is the same - use troops to conquer the world, that's where the resemblance ends. The troops are all different and unique - there are mechs and Mad Max-esque troops on dune buggies and even barbarians who ride badgers. These troops can be upgraded with abilities and advantages every time you play.
In fact, unlike most board games, Risk Legacy is meant to be played about 12 - 15 times to get the whole experience... which starts when everyone who plays signs the board. Write on a game board!? Sacrilege! Every time a game is played, the winner writes on the board. The player with the most signatures on the board gets advantages at the start of the next game.
The designer Rob Davieau had a brilliant realization that players bring history to the table and yet games never reflect this truth. Risk Legacy does. Winners and losers, grudges and rivalries all help form the game as player add permanent stickers to the board, change rules in the rule book, even tear up cards. Seeing a life-long gamer tear up a card is worth the price of admission alone.
 The greatest innovation is the ramping of the game. There are several envelopes that are not opened until certain game conditions are met - much like achievements in video games. Once these are opened, new rules are added, factions change and the game play morphs in unpredictable ways.

 Risk Legacy is a masterwork and no matter what your history with Risk has been in the past, should be played. All games should try to be like Risk Legacy, even if a little bit.

1-2 hours to play (per session)
66.97 on Amazon.com

Monday, August 24, 2015

YOU PLAY THIS! Imperial Assault

Scott says YOU PLAY THIS!

If you've ever played Fantasy Flight's fantasy adventure game Descent, then you'll have no trouble with Star Wars Imperial Assault.

Intrepid Rebel heroes battle against the ceaseless forces of the Empire in this action strategy game. Can be scaled from a simple skirmish game to a complex multi-session campaign.


Includes a two-player skirmish battle game too! Lots of great miniatures available with more on the way.


$64.99 on Amazon.com
Takes 2 to 4 hours to play

Sunday, August 23, 2015

YOU PLAY THIS! Guillotine

Scott says YOU PLAY THIS!

GUILLOTINE. A mean-spirited and hilarious card game where you screw with your fellow players to chop the most heads off of French aristocrats.

Takes about 15 - 30 minutes to play...
$11.99 on Amazon.com



Scott says YOU PLAY THIS!

Formula D is the best roll and move game I've ever played and it has the best use for polyhedronal die since D&D. Check out these awesome little shifter that you use with the dice!

I don't even like auto racing and I love this game. (Although I've been thinking about reskinning it as the Star Wars Pod Race)

There are tons of expansion race tracks available too.

Plays in an hour. ...
$38.99 @ amazon.com


YOU PLAY THIS! Betrayal At House on the Hill

I've had a life-long love affair with boardgames, but the recent boom in board gaming (thanks to the internet, Kickstarter and the recession) has fired my obsession into hyper-space.

To share my obsession, I've been posting recommendations on Facebook. But why should Facebook have all of the fun?

Scott says YOU PLAY THIS!
Betrayal at House on the Hill. You are ghost investigators exploring a haunted house. What is it haunted by? One of FIFTY different endings where one of your companions becomes the betrayer.

2 hours to play. $34.45 on amazon.com


Thursday, May 14, 2015

The Six Card Games in One Year Challenge!

Hey all,

Last year I challenged myself to create 12 playable games in one year. I created 7 (and got a start on three more) so I'm hoping to do better this year. You can read all about them here: http://mrbossdesign.blogspot.com/2015/01/a-board-game-month-one-year-later-how.html

Ever since I discovered PrinterStudio (http://www.printerstudio.com/), I've fallen in love with making quick and fast card games. So this time, I'm shooting for six card games within the year.

Now I realize the year is already half-over, but I think this could be a do-able goal. I've already got the start on three games, so I'll let you know how this turns out!

Wish me luck!

Friday, January 9, 2015

A board game a month - one year later, how did I do?

At the beginning of 2014, I set out to create a board game a month. I didn't quite hit that target, but I did get several games done and started several others. Here's what I made:

Schwarma King (playable) - A cooperative card game where each player is a waiter serving Middle Eastern food to Marvel's Avengers. Will everyone get served before the Hulk gets mad? Created during a playtest at GameHaus Café.

Esearch (playable) - A competitive party game in which players use Google Search to find a picture that best matches a description. Created at an IGDA board gaming prototyping event.

Scram! (playable) - A competitive strategy game where players try to keep tokens on their color while forcing other player's tokens off. Easy to learn, hard to master.

Rayguns and Rocketships (playable) - I continued play testing and refining my action game based in a 1930's pulp sci-fi universe. This one is playable complete with 3D printed miniatures.
Colorwise: Colorful Characters (playable) - Designed a party game where players have to guess the identities of pop culture characters based only on their colors. It's like "Pictionary" with pixels.
Séance (playable) - A competitive cooperative card game based in Victorian times. Players work against and with each other to summon spirits for points.
Diamonds and Dinosaurs (playable) - A fun take-that game about treasure seekers on a lost island filled with hostile dinosaurs. Uses a deck of cards, plastic dinosaurs and all the jewels you can find.
Bedbug - Worked on a cooperative/competitive game based on my comic book superhero character. Uses an innovative design where all of the players control a single Bedbug and try to balance being a single father while battling the villains of Silicon City.
Office Zombie - Continued designing a worker placement game about white collar workers trying to earn a living during the zombie apocalypse.
Space Station Phobos - my love letter to Betrayal at House on the Hill. A cooperative story-telling game set on a space station where something has gone horribly, horribly wrong.
Well, I didn't hit a dozen, but seven playable games in a year isn't bad, right?
Let's see how I do in 2015!