Showing posts with label Christmas List. Show all posts
Showing posts with label Christmas List. Show all posts

Sunday, January 3, 2021

The "Best" Board Games of All Time?

 

 
 
I recently read this listicle on the Better House and Garden Magazine website: a magazine that has a pretty big readership*.

I'll spare you the read:

The Game of Life, Clue, Candyland, Monopoly, Scrabble, Battleship, Risk, Stratego, Axis and Allies, Chess, Backgammon, Checkers, Chinese Checkers, Blokus, Agricola, Connect Four, Twister, Operation, Don't Break the Ice, Hungry Hungry Hippos, Boggle, Mouse Trap, Jenga, Mastermind, Qwirkle, Uno, Cranium, Dominos, Chutes and Ladders, Carcassonne, Traffic Jam, Trouble, Ticket to Ride, Sorry!, Yahtzee, Pictionary, Apples to Apples, Scattergories, Catchphrase, Taboo, Speak Out, Password, Mad Gab, Trivial Pursuit, Catan, Dominion, Cribbage, Cards against Humanity, and Azul

My first emotion when I finished reading this list was frustration.

Frustration that so many "hum-drum" games are still getting attention after all of this time. Traffic Jam, Mouse Trap and Hungry Hungry Hippos barely qualify as games - they're more like puzzles or toys. And does any one really need to be reminded about the existence of Chess, Checkers or Backgammon? This list read like the shelf at my local Goodwill.

To the list creator's credit, they did add some "newish" games like CAH, Qwirkle, Azul, and Dominion, but even most of those are over 12 years old! Hardly the new hotness.
It's not to say that (most) of these games don't deserve to be on the "best of all time" list (although I would hotly argue against CAH) but is this really the best games of all time? Surely there are games more interesting and exciting that deserve to bump a few of these off this list?

...OR is this list a challenge to us game designers who are trying to make a mark? I think we game designers can learn from this list because, like it our not, it shows us our competition.

Let's look at some common factors about all of these games:

1. Almost half of the games are over 50 years old.
Chess, Checkers, Backgammon, Chinese Checkers, Sorry!, Monopoly, Twister, Dominos, Risk, Stratego, Candyland, Clue, The Game of Life, Mastermind, Password, Battleship, Operation, Don't Break the Ice, Mouse Trap, Chutes and Ladders, Trouble, Yahtzee, And Cribbage - with several (Uno, Mad Gab, and Hungry Hungry Hippos) creeping up on 50.
The "problem" with these games is that they are institutions. Games that have become part of the social consciousness although the consciousness of this list is very Euro/Western-centric list - where is Mahjong, Go, or Parcheesi?

These are games whose imagery is burned in our collective brains. If you were to go outside right now (OK, use social media instead) and if you asked people to "name a board game" 75% (if not more) of the people asked would answer one of games on the above list**.

These are games that are considered "evergreen" games. Games that have sold for decades. I guarantee if you were to go to Hasbro and ask which would you rather publish, Clue or my new game? You know who is going to win out. In a way, those successful games keep our new games off the shelves.

This is a "problem" for us game designers. Unlike video games, board games never really age or go out of fashion. Their graphics don't look dated (mostly) and their hardware doesn't fail over time.

"Every game is our competition" someone once said***. This makes it really tough (and frankly, stupid) to say "I am going to design the next (fill-in-the-blank-game-from-the-above list)" because those games are so cemented in humanity's collective brains that they aren't going to get unseated any time soon. And we shouldn't even try.

At the 2019 Tabletop Network Conference, Martin Wallace advised game designers to "not grow your tree in the shadow of a bigger tree" - which I think is a great metaphor... but it also makes our job that much harder.

Being original is HARD. (and some would say, it's impossible to be original any more - you can only be "novel" or "unique".) 
 
Look at the "youngest" games on the list - Dominion, Qwirkle (both 2008), Cards Against Humanity (2009), and Azul (2017). It's not unfair to say these games are "just" revised or rethemed versions of Magic the Gathering, Dominoes, Apples to Apples and Majhong. Is this a strategy to success? Simplify an already simple game or even just "make it prettier"?
 
2. Most (98%) of these games are for "all-ages".
Which really means that they are relatively easy to learn how to play (Agricola and Dominion being the list's exceptions). 
 
The hobbyist board game community often looks down on "easy to learn" and "simple" as a negative - as a game that isn't extremely complicated isn't worth our time. There's even a derogatory name for these type of simple games - "filler games" - as in these games just "fill the time" between bigger, more worthwhile games. We, as game makers, need to get over ourselves if we want to make games that stand the test of time like those games above and embrace (if not celebrate) simplicity.
 
3. None of these games are "genre" games.
None of these games are about the following genres: Fantasy, Science-Fiction, Superheroes, Westerns, Dungeons, Dragons, Cthulhu or Zombies. 
 
Five of these games are about warfare (and that's because the list-maker had a category called "strategy games"), two are about farming, one is about murder, one is about finance, and one is about traffic***.
 
Most of these games are abstract - meaning there is no story, no characters, no setting for these games. They are "first person" games where the player is "just" the player.
 
This observation says to me: "if you want your game to be successful, it needs to be relatable." It either needs to be about something that happens in real-life (like farming or traffic or murder) or that it exist in that abstract place where games seem to live - the realm of mechanisms over theme. 
 
Now, this one is a bitter pill for me to swallow. Despite being the creator of Pantone the Game, I'm a "theme first" kind of guy. Does this mean if I want to compete with the "big-boys" I need to think more abstractly?
 
4. These games are tactile.
While tactility is an important part of game design, these games are "not just card" games. Life, Monopoly and Traffic Jam have little cars. Candyland has gingerbread pawns. Scrabble, Dominoes, Qwirkle and Azul use chunky tiles. Chinese Checkers use marbles. Sorry uses cones. Pegs and Pawns. Meeples and Tokens. Some of them use "unusual" interface tools such as tweezers, hammers, modelling clay and even your own body parts. In fact, only 12 of the games on the list use cards at all.
 
These games are also "toyetic" - or have a toy-like quality to them. Mouse Trap is not much of a game, but it is one heck of a toy. There are two types of game makers out there. The "inventors" who make games for the mass-market companies: Hasbro, Mattel, Griffen, Wonderforge and the "game designers" who make games for everyone else. Whose games do you see more of on the shelf at your local big-box store?
 
5. Most of these games are for many players.
I think it's fair to say that most of these games are considered "kids" games or "party" games, but they are also for 4 or more players. 
 
There are some exceptions (Chess, Backgammon, Connect Four, Mastermind, Stratego) but as all games are social, the games on this list exploit the social aspect that board gaming caters to so well. 
 
See how many players it takes before your game "breaks" - either takes too long for players between turns or there isn't enough physical space around the board or enough cards to go around. The more players the better! (Pro-tip, you can break players into teams to maximize player count - that's how Pantone the Game plays 2-20 players!)
 
These games also encourage interaction amongst players, there no "multiplayer solitaire" or "parallel play" happening in these games. Keeping a player engaged in the game at all times should be a standard goal for any game designer... but I admit, sometimes I forget to think about it. (This is why I write this stuff down, dear reader)
 
So what is a game designer to do?
If we want to be competitive, take a long look at the competition... and then try to find your own spot to "plant your tree" - away from the air and water-sucking games on this list.
Design a game about a relatable activity for a group of people, that has a tactile element and is easy to learn. Then maybe next year we'll see your game***** on this list!
 
Footnotes:
* According to the interwebs, Better Homes and Gardens has a readership of somewhere between 7.6 and 30 million readers (!!!) - It's the third largest paid magazine circulation in the United States. That's a list worth getting on!
 
** As I was writing this blog post, I ran my own poll on social media. Granted, many of my friends are "gamers" who play and know about all types of board games, but even still, 75% of them listed a game from that list above as the game they think of when I say "Name a board game". Booyah! Right on the nose with my original estimation!
 
*** It might have been Rob Daviau who said this. I forget.
 
**** A game about traffic? Does this finally mean vindication for Randall Hoyt?
 
***** For the record, I would have replaced a few of the games on that list with Quiddler, Pandemic and Codenames.

Sunday, December 4, 2016

2016 Board Game Gift Guide


I was putting together a holiday tabletop gaming gift guide, but it was starting to feel like every other list on the internet: Ticket to Ride, Betrayal at the House on the Hill, Qwixx, Pandemic Legacy Season 1. All great games you should play. You probably already own them all. I do.



So then I thought about making a gift guide based on some of the great new games that came out in 2016: Scythe, Vast, Secret Hitler, World of Yo-Ho, The Last Friday. But I realized I haven't played too many games that came out in 2016. And many of these are still hard to find or not available to the average consumer.

 


So I decided I would highlight games that were made by board game designer friends of mine. These are all great games but more importantly, great games made by great people. If you want them to keep making games, please buy a copy or two.

SEAFALL
Designer: Rob Davieau
Publisher: Plaid Hat Games

Rob Daviaeu is best known for designing the game-changing Risk Legacy. If you don't know what a Legacy game is, it's where the game reflects the evolving state of the ongoing game each time you play. Rob describes this game as "Indiana Jones on the high seas" which sounds pretty cool to me.

Buy Seafall at Amazon.com

JUNK ART
Designers: Sen-Foong Lim and Jay Cormier
Publisher: Pretzel Games

Sen-Foong and Jay are the dynamic duo of board game design. They've released several games this year, but Junk Art is their most intriguing. Don't be fooled by how simple it looks. It may resemble Jenga, but it has 50 different game variants.

Buy Junk Art at Amazon.com



THE NETWORKS
Designer: Gil Hova
Publisher: Formal Ferret Games

Gil's The Networks was the surprise hit of this year. I'm not surprised as it is a clever idea that lends itself naturally to a board game. In the Networks, you run your own TV station. You start with three awful public access programs and snatch up new shows, stars and advertisements. You start to assemble blocks of programming and  determine how long the shows run for as they gain viewers. The game is filled with lots of fun parodies of TV shows.

You can get a print and play version at Formal Ferret's website
Get the expansion at Amazon.com


THE DRAGON AND FLAGON
Designer: Geoff, Sydney and Brian Engelstein
Publisher: Stronghold Games

The Engelsteins are some of my favorite people in board gaming and their Dragon and Flagon is a great family game about a bar fight. D&F is boisterous pre-programmed bar brawling game has fantasy archetypes (wizards, fighters, monks, pirates, etc.) battling it out for a magical brew that bestows super-powers. Chairs are thrown, chandeliers are swung from and there's lots of chaotic silliness. Plus if you are a fan of HeroQuest's tiny furniture, then this game is for you.


Buy the Dragon and Flagon on Amazon.com
TEENAGE MUTANT NINJA TURTLES: SHADOWS OF THE PAST
Designer: Kevin Wilson
Publisher: IDW Games

This game kills two birds with one stone for me. The publisher, IDW Games, has picked up my own game Rayguns and Rocketships (coming soon!), and Erik Burnham, my old Shooting Star Comics buddy who sometimes writes the current TMNT comic book. The minis are gorgeous in this campaign-style skirmish game and if you like games like Descent or Star Wars Imperial Assault, then you will like TMNT:SOTP

Buy TMNT: SOTP at the IDW Store


MUNCHKIN MARVEL
Designer: NA
Publisher: Steve Jackson Games

My pals over at Steve Jackson Games have been making great games for a long time. Even if you don't like Munchkin, I suggest giving their new Marvel version a try. It uses some great Marvel art and it somehow feels a more appropriate use of the Munchkin play system than even the original game. Plus there is already one expansion out featuring Marvel Knights heroes Luke Cage and Dr. Strange.

Buy Marvel Munchkin at Amazon.com
BETRAYAL AT HOUSE ON THE HILL: WIDOW'S WALK
Designer: Mike Selinker and friends
Publisher: Wizards of the Coast

Mike was the lead developer of BAHOTH - which happens to be one of my all-time favorite games. When he announced that an expansion was coming out, us fans of the original were justifiably excited. The new set features a few new room, omens, items and 50 new haunts written by a who's who of game designers and a few creatives from other mediums. Keep in mind that you need the base game to play it.

Buy BAHOTH at Amazon.com
Buy Widow's Walk Expansion on Amazon.com


KINGDOM DEATH: MONSTER
Designer: Adam Poots
Publisher: Kingdom Death

I don't know Adam Poots personally, but I could not leave this game off this list. His Kingdom Death: Monster is called a "boutique cooperative nightmare horror game" and everything about it definitely fits that description. The miniatures are of amazing detail and the game play is strong (I played a demo at Gen-Con this year) Everything I've heard and read and seen about this game is the highest quality. Beware, this game is not for everyone - the subject matter is extremely dark, mature and even sexual - but you cannot deny it is extremely captivating.

I missed the original Kickstarter in 2013 (pesky cancer) but followed it's rise ever since it raised over 2 million dollars. It has some of the highest ratings of any game on Boardgamegeek. The only way to buy the base game was through the gray market (where it was selling for over $1000 on ebay) but Poots has created a second chance Kickstarter campaign - a 1.5 version with some new rules updates but essentially a second edition - which as of his writing has 33 days to go and has raised over $7 Million dollars. It will probably end up being the highest grossing Kickstarter in history. The game itself is very expensive ($350 for the Gold Lantern Level which includes the base game and the "Gambler's box" add-on) but it is, as some have called it, the "Ferrari of board games." If you have the means, I highly recommend it.

Kingdom Death: Monster 1.5 Kickstarter (live now!)
Kingdom Death website (which sell some minis and expansions)

Sunday, November 29, 2015

2015 Xmas board game gift guide

Do you have a board game player in your life? Are they hard to buy gifts for? Have no fear, Scott is here! ...to help you choose the greatest gifts from 2015 for that special gamer.

1. Mysterium (Asmodee) $$


Mysterium is a social deduction game that plays like Clue meets Dixit. In it, players are psychic detectives seeking to learn who committed a murder. Fortunately, they have help from the ghost of the victim who can only communicate with the players via their dreams.


The dream cards are illustrated with images that (according to the ghost player) point towards whodunit which the players guess their suspect. Mysterium is a great party game for those gamers who are ready to move on from Clue and Mystery in the Abby.

http://www.amazon.com/Asmodee-MYST01ASM-Mysterium/dp/B013TJ5P80

2. Ghostbusters (Cryptozoic) $$

Speaking of ghosts, who you gonna call?
Ghostbusters  The Board Game is a light skirmish game based on the IDW comic (which is based on the movies) and pits the four ghostbuster players against spooks such as Slimer and the Stay-Puft Marshmallow Man.


The game is quick to play and easy to learn. It features a great levelling system and comes with some very cool miniatures including the Ecto-1!

http://www.amazon.com/Cryptozoic-Entertainment-01968CZE-Ghostbusters-Board/dp/B00ZF09VLY

3. Castle of Mad King Ludwig (Bezier Games) $$ Secrets expansion $$



Based on the real castle built by the real mad king, players build their own castles by laying tiles to connect rooms but are driven by the whims of the King. If you like the first part of Betrayal at House on the Hill, then you'll like this game.


The game recently came out with an expansion - Secrets - which adds 30 more rooms to the base set.


http://www.amazon.com/Castles-King-Ludwig-Board-Game/dp/B00NP7E05G
http://www.amazon.com/Castles-King-Ludwig-Secrets-Board/dp/B016YCJYWW

4. Dead of Winter (Plaid Hat Games) $$

The worst part of any zombie movie has never been the zombies, but the humans. Dead of Winter gets this part right. The players are survivors of the zombie apocalypse struggling to survive their first winter.


However, the game features an unique system that puts the players at odd with each other in order to complete their own agendas. When you aren't fighting off the undead, players are wondering which other players are going to stab them in the back. Good fun!

http://www.amazon.com/Dead-of-Winter-Crossroads-Game/dp/B00HFKITJC

5. T.I.M.E. Stories (Asmodee) $$$ The Marcy Case expansion $$


T.I.M.E Stories is a story-telling game where players are time-travelling agents who attempt to unravel a mystery set in a specific time period. Along the way they'll meet strange characters and uncover clues and facts. However, the players won't solve the mystery the first time around, so they must travel back to the start of the story and follow the threads that will eventually led to the solution.


This unique game has been making a splash in the board gaming community. While the play experience is short and not repeatable, there are several other scenerios coming out soon - starting with the Marcy Case - a mystery set in the 1990's.


6. Spy Fall (Cryptozoic) $$


Spy Fall is an easy-to-learn social deduction card game in which one player is a spy and the other players are trying to deduce his location - which the spy doesn't know. It's a tense game of how to get information without tipping your hand that you are the spy. Great fun for parties!

http://www.amazon.com/Cryptozoic-Entertainment-CZE01904-Spyfall-Card/dp/B00YTHN82W

7. The Bloody Inn (Asmodee) $$


In this card game set in 1800's France, time are tough. You are an inn owner struggling to make ends meet and you discover it's much more profitable to rob and murder your wealthy guests.

The Bloody Inn's black humor might not be for everyone, but the art is beautiful and you have to admit the theme is original.


8. Star Wars Imperial Assault (Fantasy Flight Games) $$$ Twin Shadows expansion $$ Ally and Villain packs $$

If you hadn't noticed, there happens to be a new Star Wars movie coming out this winter. While there aren't many games based on these new adventures (yet) there are plenty of ways to immerse yourself into the Star Wars galaxy through some great board games.


Imperial Assault uses Fantasy Flight's popular Descent game system to create adventures and campaigns. It's like playing a miniatures-based role playing game. The miniatures are top-notch and while a little complex to learn, is great fun once you get the hang of it.


This year Fantasy Flight released it's first boxed expansion for Imperial Assault - Twin Shadows - which takes the players to the desert planet of Tatooine where they can battle Tuskin Raiders and socialize with scum and villainy in the famous cantina.

While playable from the box, you can upgrade villains and allies like Boba Fett and See-Threepio and R2D2 with miniatures (sold separately) that include more abilities and adventures.
http://www.amazon.com/Star-Wars-Imperial-Assault-Expansion/dp/1633441091
http://www.amazon.com/Star-Wars-Imperial-Assault-Villain/dp/B0143X760G

9. Star Wars Armada (Fantasy Flight Games) $$$ Expansions $$


Remember the ending of Return of the Jedi? Now you can play the battle of Endor on your kitchen table!  Star Wars Armada captures all of the excitement of ship-to-ship combat with ships as large as a Star Destroyer and as small as an A-wing. It's simple to play and looks amazing on your tabletop.
The core game has been out for awhile, but there are some very cool expansions that just came out that won't break your Christmas budget.

Imperial Fighter Squadron expansion comes with a whole mess of teeny-tiny TIE fighters, Bombers and Interceptors. Plus new cards with pilots and actions.

The Rebel Fighters Squadron expansion comes with two squads of A-Wings, B-Wings, X-Wings and Y-Wings. Perfect for assaulting a Death Star or Starkiller Base.


Rogues and Villains expansion pack adds several smuggler and bounty hunters to your space-combat including the Millennium Falcon, Slave I, Hound's Tooth (Bossk!) and the Outlander.

What's a Star Wars battle without a Imperial Class Star Destroyer (or two)? Now Darth Vader can join the battle in his Star Destroyer from the original Star Wars (Episode V to you kids)!

Finally we have the "pickle ship" - the Home One expansion - as seen in Return of the Jedi. You can discover your own trap with Admiral Ackbar at the helm of this massive model!

http://www.amazon.com/Fantasy-Flight-Games-SWM01-Star/dp/1616619937
http://www.amazon.com/Star-Wars-Armada-Villains-Expansion/dp/1633441210
http://www.amazon.com/Star-Wars-Armada-Squadrons-Expansion/dp/1633440001
http://www.amazon.com/Star-Wars-Armada-Squadrons-Expansion/dp/1616619996
http://www.amazon.com/Star-Wars-Armada-Destroyer-Expansion/dp/1633441180
http://www.amazon.com/Star-Wars-Armada-Expansion-Board/dp/1633441202

10. Star Wars Risk (Hasbro) $$ Star Wars Black Series Risk (Hasbro) $$
If Star Wars Armada seem too daunting (and expensive) for your gamer, I suggest the new Star Wars Risk game. It also captures the excitement of the battle of Endor but also allows you to fight the ground troops too! In fact, this game is based on Star Wars: The Queen's Gambit - considered one of the best Star Wars games made before Fantasy Flight got the license.


There is a second version of this game that is slightly more expensive called the Star Wars Black Series Risk.
It plays the same as the other version but has upgraded components like models for the Millennium Falcon, Super Star Destroyer and Death Star II. Also it comes with little tiny storm troopers. This version is a little harder to find and, as far as I can tell, only available on-line.




There you go! A list of ten great board games for your "nice" gamer. Happy Holidays everyone!