Friday, January 9, 2015

A board game a month - one year later, how did I do?

At the beginning of 2014, I set out to create a board game a month. I didn't quite hit that target, but I did get several games done and started several others. Here's what I made:



Schwarma King (playable) - A cooperative card game where each player is a waiter serving Middle Eastern food to Marvel's Avengers. Will everyone get served before the Hulk gets mad? Created during a playtest at GameHaus Café.



Esearch (playable) - A competitive party game in which players use Google Search to find a picture that best matches a description. Created at an IGDA board gaming prototyping event.


Scram! (playable) - A competitive strategy game where players try to keep tokens on their color while forcing other player's tokens off. Easy to learn, hard to master.

 
Rayguns and Rocketships (playable) - I continued play testing and refining my action game based in a 1930's pulp sci-fi universe. This one is playable complete with 3D printed miniatures.
 
 
Colorwise: Colorful Characters (playable) - Designed a party game where players have to guess the identities of pop culture characters based only on their colors. It's like "Pictionary" with pixels.
 
 
Séance (playable) - A competitive cooperative card game based in Victorian times. Players work against and with each other to summon spirits for points.
 
 
Diamonds and Dinosaurs (playable) - A fun take-that game about treasure seekers on a lost island filled with hostile dinosaurs. Uses a deck of cards, plastic dinosaurs and all the jewels you can find.
 
 
Bedbug - Worked on a cooperative/competitive game based on my comic book superhero character. Uses an innovative design where all of the players control a single Bedbug and try to balance being a single father while battling the villains of Silicon City.
 
 
Office Zombie - Continued designing a worker placement game about white collar workers trying to earn a living during the zombie apocalypse.
 
 
 
Space Station Phobos - my love letter to Betrayal at House on the Hill. A cooperative story-telling game set on a space station where something has gone horribly, horribly wrong.
 
Well, I didn't hit a dozen, but seven playable games in a year isn't bad, right?
 
Let's see how I do in 2015!