Friday, February 19, 2010
Kotaku has been running a really good feature on indie games. Their most recent entry on Closure has pointed me to a game that is extremely original and atmospheric.
In it, you are a character that can only see by the light he carries. But Closure gives you a good reason to be afraid of the dark - you see (or don't see - ha ha), whereever the light isn't is where you can fall to your death. Mix a stylish scratchy art style with a moody soundtrack and you have a sinisterly clever puzzle game. It reminded me of the old Mac classic Dark Castle. (and that's a good thing!)
Tuesday, February 16, 2010
I am very very proud to announce my new book "Level Up! The Guide to Video Game Design"
"Level Up!" is a practical guide to game design, chock-full of proven tricks and techniques from all my years of game design, as well amusing stories and over 400 original drawings and diagrams. If you've followed (and like) this blog or attended any of my talks, you'll have an idea of what this book is like.
"Level Up!" is available NOW for pre-order at Amazon.com (and other fine e-tailers of books) - please do me a huge favor and pre-order a copy today!