I DO MY OWN STUNTS Update #8
As the publisher of Level Up! once said to me: "Congratulations, you signed a book! Now all you have to do is write it."
Whether its writing a book, or drawing a comic book or making a movie, creative endeavors require a lot of time, energy and persistence. You have to keep the vision of the finished product in your head and how good it will be to finally finished. At least, that's what keeps me going.
While I've been designing cards for many years, I still feel like I could do things better. Last update, I showed the progress of the scene cards in the prototype, which were all hand-drawn.
Everyone has said they like my art style for the game. But there has to be a better way to create these than drawing them all by hand... so, I brushed up on my card design skills first by reading a couple of articles on the topic.
4 Layout Tips for Designing Card Games
Phil Freeman's gallery of card game design
Then I jumped into Photoshop to create a standard format for the cards. I most do this to determine where all of the icons will go and if I've left enough space for artwork.
This card was the result.
Then I added in a scan of the drawn card to see what it would look like against all of the Photoshop elements.
After looking at the revised card, I felt like it was a little too slapped together. The card needed to look more like I drew the whole thing... so I went back to the Wacom drawing board and created this next version of the card.
I'm pretty pleased with the results. What do you think?
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