I DO MY OWN STUNTS Update #3
Good news! The creation of the prototype keeps chugging along. Creating prototypes is a time-consuming process. Some days game design is filled with exciting choices and decisions, other days, it's drawing little squares on cards.
Currently, there are four types of components in the game: Meeples, Scene cards, Character cards and probably one other component - whether it's tokens or another type of card. I'm still figuring it out.
While there are definately faster ways to create a prototype, I like creating them by hand. I have always liked the "craft" aspect of game design. It's really the only way I can relax these days.Even though the complete prototype isn't completed, I will be playtesting what I have just to see if rolling meeples and placing them on spots on cards is fun. I suspect it will need something more (which is where the character cards come in) but I like to test each system first before combining them together with others.
Speaking of rolling meeples, I did a variety of tests to see which was the best way to roll a meeple: by hand, off of a ramp or down a dice tower. They all seemed pretty equal.
It was also interesting to learn that, on average, slightly less than 50% of the meeples rolled ended up in a "standing" position. I definitely will need a mechanism to mitigate that.
Which method do you prefer? LMK in the comments!
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