Friday, February 4, 2011
The Game Designer's Manifesto
I've been recently interviewing lots of game designers and one of my questions is "what is your game design philosophy?"
I figured if I asked a question like this, I'd better have one for myself ... and it turns out I do. I rediscovered my "Game Designer's Manifesto" in an old notebook and have transcribed it here for you.
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GAME DESIGNERS MANIFESTO
1. I will be open to good ideas no matter who and where they come from.
2. I will focus on the "moment to moment" gameplay without losing sight of the whole project.
3. I will work out ideas and concepts on paper, in prototypes and in discussion before committing other people's time, energy and effort to work.
4. I will accept that change happens and is neccessary as long as it is not constant and arbitrary.
5. I will strive to lock down the "Three C's" (Camera, Control, Character) as soon as possible and not change them unless absolutely neccessary.
6. I will communicate ideas and changes in design with team members and work with them on how best to execute those ideas and changes.
7. I will play my own game as often as possible during the course of production.
8. I will play other people's games in order to expand my own knowledge.
9. I will always follow a negative comment with a "because" and be open to civilized debate if disagreements arrise.
10. I will provide feedback as quickly and clearly and in person if possible.
11. I will give a positive comment when providing feedback.
12. I will create gameplay that enables and empowers the player towards success.
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I hope all you current and future game designers take these points to heart - or are inspired to cultivate your own "game design philosophy."
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