Friday, March 12, 2010

We're number six! We're number six!



A co-worker pointed out that Maximo: Ghosts to Glory was voted the sixth hardest PS2 platformer over at IGN.com.

Not in the top five, but then again, do your really want to be in that top five? I'm happy with six.

I hate not being at GDC



The game developer's conference is going on RIGHT AT THIS MOMENT in San Francisco and I'm not there.

And I hate that I'm not there.

When I first started in games, I asked my employers to send me to the show (as many other companies do) and I was told by my bosses that "GDC is just a place for people who are out of work to go to distribute their resumes." I believed this nonsense for many years. Then one year, Capcom Studio 8 head Dave Siller recommended that I attend. He was very positive about the conference and knew it would be good for me.


(Thanks Dave)

And he was right.

While GDC is a really good place to distribute your resume (and check out the latest tech and see some really great student and independent games), the GDC at it's best is a way to hear some of the most important thinkers and creators in the industry talk about how they work, how they think, their mistakes and their successes. It's very inspirational and informative. Even the bad lectures (though you shouldn't feel compelled to stay through the whole talk if it's not helping you - there are too many other ones going on at the same time) can be educational as they provide great food for thought and conversation.

The conversations. That's actually the part I miss the most about GDC.

I have been in some great roundtable discussions that have been helpful to me in my career - being the same room with game developers I would normally never get a chance to talk to, discussing game development.

Even when sitting at one of the big round table in the main hall while waiting for a talk to start, I have been known to strike up random conversations with interesting people. One conversation literally lasted two days as the person and I talked through the night about making games.

(That slide needs more pictures)

So, if GDC is so great, why aren't I there right now? I intended to go. I even intended to speak at the show. I wrote and submitted a talk proposal that passed the first round of judging (it was called "Why I Hate Fun" and supposedly, it made one of the judges laugh so hard that he shot Mountain Dew out of his nose) but it didn't pass the second round and to be honest, I knew it wouldn't. It was too thin on content and I knew it. I was literally thinking about asking the panel to remove my submission when they let me know the had passed. Not a surprise and frankly, a bit of a relief. (Which brings up the question - Why was it so thin, Rogers? Because I was literally spending every waking hour I wasn't working or spending with my kids working on my game design book.)

Actually, I'm fine with it not being accepted. It re-taught me a valuable lesson about being professional and being thorough with my work. When I didn't get into the show for a talk, I asked my work if they could send me and they just didn't have the budget for it. I should have booked a flight and a hotel room (or crashed with a friend) because I had a chance to get discounted tickets, but even that was too expensive and I threw out my back... blah blah blah. Now I just sound like I'm making excuses. Anyway, I miss not being at GDC. You just don't feel like you are taking part in the industry if you aren't there. And you bet your ass I'm going to be there next year.

At least I can read about it on-line.

Thursday, March 11, 2010

Shank!



I love 2D games. I admit it, I'm an art-school educated snob who loves his games to have personal artist expressions. I like seeing "the artist's hand" in the work. I'm not a huge fan of pre-rendered gorgeousness. I'd rather have style over realism any day. In comic books, all of my favorite artists are ones with very unique styles like:


Kyle Baker


Mike Mignola


Kevin Maguire


Evan Dorkin



Ben Caldwell

What I love about Shank is that it has a very definite style and carries it all the way through the game. It's not out yet, but I'm based on what I've seen, I can't wait!

Monday, March 1, 2010

Warstorm!!



Back in the late 90's I became addicted to crack. Not actual crack that you smoke, but crack that some men call "Magic the Gathering."

If you don't know what Magic is, I'll wait while you Wiki it.

Ah, you are back. Good. I started playing Magic around the year it came out. I was a pretty early adopter. I didn't have a Lotus or a Mox, but pretty much everything else. The problem was, I have a little problem. Call it a personality disorder or an addiction. I had too much disposable income and not enough sense. I bought booster packs all the time. You see, games that have additional buyable content - Heroclix, Warhammer 40K, any CCG - they are all made to suck money out of my pocket. I had so many cards that a friend and I (another game designer - co-incidence?) used to play what we called "Iron Man" Magic - whenever a card was destroyed, we ripped it up. WE HAD THAT MANY CARDS.Then I had no one to play against. (even the Iron Man guy) Then I moved. Then I had no friends that played Magic. Then I had lots of boxes of Magic cards sitting around my house for over 10 years. Then I grew resentful of those boxes. Then I gave those cards away to a kid I knew who was interested in Magic. No more Magic for me. (By that time I was into Warhammer 40K)

So no Magic for me for about 12 years. I was cured.

Then came Warstorm. It looks like Magic, there are cards with elves and fighters and demons and orcs and they line up real nice and they even fight the game for you. And oh look, you can buy packs of cards or individual cards or decks just like Magic. And you can use "fake" in-game money or you can USE REAL MONEY to buy more cards. And you don't have to worry about storing them - because they aren't real! And I know have friends all over the internet to play against - and they don't even have to be on-line for me to play against them.

The end (or the beginning) to this story is that I am re-addicted to crack. It is virtual crack, but crack none the less.

Who wants to play?

Friday, February 19, 2010

Get some closure



Kotaku has been running a really good feature on indie games. Their most recent entry on Closure has pointed me to a game that is extremely original and atmospheric.

In it, you are a character that can only see by the light he carries. But Closure gives you a good reason to be afraid of the dark - you see (or don't see - ha ha), whereever the light isn't is where you can fall to your death. Mix a stylish scratchy art style with a moody soundtrack and you have a sinisterly clever puzzle game. It reminded me of the old Mac classic Dark Castle. (and that's a good thing!)

Worth playing!

Tuesday, February 16, 2010

Time to Level Up!



I am very very proud to announce my new book "Level Up! The Guide to Video Game Design"

"Level Up!" is a practical guide to game design, chock-full of proven tricks and techniques from all my years of game design, as well amusing stories and over 400 original drawings and diagrams. If you've followed (and like) this blog or attended any of my talks, you'll have an idea of what this book is like.

"Level Up!" is available NOW for pre-order at Amazon.com (and other fine e-tailers of books) - please do me a huge favor and pre-order a copy today!

Saturday, February 6, 2010

Big announcement coming next week!



OK, so I know I'm lousy about updating this blog. But that's because I've been busy with something BIG!

Keep posted, I'll let you in on all the details next week!

Wednesday, January 6, 2010

Tuper Tame




Is it Mario Bros. or is it Tetris?

It's BOTH. You have to play Tuper Tario Tros. - it's very compelling and has got my mind spinning to what other great games would taste great together...

Pac-Man and Burger Time?
Sinistar and Quake?
God of War and Legend of Zelda?

Monday, January 4, 2010

The Horseman Cometh!



Tomorrow is the release date for Darksiders - a big sprawling action adventure game from the talented team at Vigil Games that I had the pleasure to help make.



If you like killing demons with giant swords, fighting through dungeons while solving massive environmental puzzles, gigantic bosses and trampling down bad guys with a kick ass horse with fire for hooves, then you should buy Darksiders. You will not be disappointed.




Friday, January 1, 2010

Happy New Year!

There's some big things coming in 2010. Big things.

Stay tuned!