Showing posts with label silliness. Show all posts
Showing posts with label silliness. Show all posts

Tuesday, January 25, 2011

Wolfenstein 1-D



I'll let the game's description sum it up:

"In 1992, Wolfenstein 3-D revolutionized video games and created the 3D first-person shooter genre. Now, after decades of development, Wolfenstein 3-D has been converted to breathtaking, epoch-making 1-D. You can now play the game in a single, dazzling one-pixel line."

Tuesday, January 11, 2011

Star Wars Laffs



Here's a little something I thought of on the way to work today...

Wednesday, April 14, 2010

Now THIS is art!



Two years ago, I reviewed Passage, the "game" from Jason Rohner.

If you never got around to playing it, never fear, you can just play the Ten-Second version instead.

Thursday, November 5, 2009

Pay $400 to read this post.




I just played Upgrade Complete, a very amusing shooter over at Kongregate - in which you have to buy and upgrade EVERYTHING in the game - including your ship, the graphics and even the copyright screen. It's a great statement on the state of micro-transactions.

I hope they do a second version as the game play is a little unchallenging - the enemies don't even fire back and there are no sound effects and I would have liked to see the graphics get really ridiculously detailed as they got upgraded but then again, it's just about you obsessing about getting more coins.

All-in-all a fun concept.

Friday, September 25, 2009

"Why didn't anyone tell me about these?"



Sometimes I feel like Henchmen 21 from the Venture Brothers. Howcum no one told me about the "Awesome" series of cartoons? If you haven't seen them yourself, they're damn funny and incredibly accurate. (but not for the kiddies)





Their creator Egoraptor obviously had the same experience with "Shadow of the Colossus" as I did. }:P



Wednesday, September 2, 2009

BLURST!

Thanks to the fine folks at Kotaku, I have discovered a new game site. http://www.blurst.com/ has several fine looking games with themes that only games on the interwebs can provide.



Minotaur China Shop (from Flashbang studios) might be the first "Man vs. himself" game I've ever played. You play a huge Minotaur who owns a china shop, helping other anthropamorphized customers buy the mug or grecian urn of their dreams. However, you move around like... well, like a bull in a china shop. Each time you accidently blunder into a cabinet and break something, you get more incensed with rage. You can either give into the rage, destroy the place and collect the insurance, or calm yourself with deep breathes and continue with your day. Something I think many of us can relate to.

An absolutely fantastic concept that reaffirms my idea that you can make anything into gameplay. Well done, Flashbang!

Monday, March 31, 2008

The Hunt for Sandwich Alpha!



Thanks to Kotaku, I discovered a hilarious site: The random video game name generator : http://www.norefuge.net/vgng/vgng.html

After playing with this for more time than I should have, I generated a list of truly awesome (and awful) names. The weird part is, some of these names sound like games I'd want to play (or in some cases, just real games):

Dracula's Battle Hell

Post-Apocalyptic Assault Overdrive

Ancient Dungeon from Planet X

National Lampoon's Submarine Slam

Indian Jetpack Battle

Disney's Cowboy Princess

Vampire Karate Maniac

No one can stop the Sword Machine

On the other hand, some of the randomly generated titles are just plain wacky:

Ultraviolent Amish Basketball

New Punching Strikes Back

Nasty Beast Park

God of Beach Jamboree

Papal Batman Brothers

Giant BMX of Love

Epic Hair Salon Gone Wild!

And one title was generated which could be chillingly accurate:

Indiana Jones and the Wheelchair of Magic (Harrison Ford is looking a little old)

Post your own random name results here!


Sunday, February 24, 2008

YES! I got first post!

If you are actually reading this post, then Hello! and thanks for stopping by. I freely admit that I am not the best blogger in the world but I hope to change that. Here is a proof of my last blogging attempt:



But, thanks to the overwhelming responses (at least eight people) I received at GDC about my talk "How to create the greatest Boss Battle (and why not to do it!)" (post to come) I created mr boss' design lair as a home for the talk as well as in the hopes that it will motivate me to share my thoughts with the world and start some fun and interesting discussions about video game design.

So, welcome to the lair!