I DO MY OWN STUNTS update 31
Saturday, March 7, 2026
I DO MY OWN STUNTS update 31
Sunday, February 22, 2026
I DO MY OWN STUNTS Update 30
I DO MY OWN STUNTS Update 30
Now that you have your game, you might notice a component isn't included. The rule book mentions player aid cards. However, these cards were removed to reduce costs (if you exceed the number of cards on a "sheet", you end up paying for the entire next sheet.)
I'm so grateful for all of my backers! Look at all of these happy faces! This is why I make games.
I DO MY OWN STUNTS update 29
I DO MY OWN STUNTS Update 29
Friday, February 13, 2026
I DO MY OWN STUNTS Update 28
Deliveries have begun!!!
Over 60 games have been shipped worldwide! I will be reaching out to backers this weekend with shipping information.
I have hand-delivered many copies to friends and backers so far. This is my favorite part - seeing the happy owners of I DO MY OWN STUNTS!

And if you selected local pick up, I will be at Geeky Teas & Games on Wednesday Feb. 18th and 25th from 7-10pm! Come and get your game! I'll see you there!
Tuesday, February 3, 2026
I DO MY OWN STUNTS update 27
Wow! Look at all of these boxes!
Back in June of 2025, I started development on a brand-new tabletop board game. The only thing I knew about it was I wanted it to be about Hollywood stunt people and rolling meeples.
In addition, my personal goal was to create a game that, when I received it from the printers, it was whole, complete and sell-able.
This week I received 12 and 1/2 cases of I DO MY OWN STUNTS from printer Gameland in China. I opened the half-case up and I am proud to say "mission accomplished!"

Every copy of I DO MY OWN STUNTS will be individually numbered. Only 100 copies have been made of this unique game and this version will never be reprinted again!


Next step, shipping out copies of the games to all of the backers!
Friday, January 30, 2026
I DO MY OWN STUNTS update 26
Just a short update this time!
A few weeks ago, I received this photo from GameLand, the game's printer. They were in the process of printing up the meeples and were concerned about the color of Oscar, the golden meeple. They didn't think it looked "gold" enough. I agreed.
Also, they sent me photos of the pack-out for shipping the game. They let me know that the games should be shipping soon... as soon as this week!
Exciting!
Monday, January 19, 2026
In space, no one can hear you design!
ALIEN: Fate of the Nostromo, published by Ravensburger games, is celebrating the five year anniversary of it's release and I thought it'd be fun to share the prototyping process of the game!

Early on, the locations had abilities that the players could use, as well as vents that the players could slowly crawl through (at a cost of two move per space). These concepts were rejected as they slowed down game play.



Two versions of player character cards. The player actions were much more granular at this point, but that was abandoned. Also, Ash was considered as a playable character, but it was decided to keep him a "traitor" like in the movie, he needed to be a card-driven enemy instead.
Also, player had a hand of cards that they could play to perform various actions. This game play concept got pretty far into play-testing but it was ultimately discarded to streamline play.
The "Jump-Scare" deck was one of the ideas that got the game signed and creating this went through a few iterations.
The objective cards (originally called "destination cards") were fun to create. As I was already a big fan of the movie, I knew exactly what objectives, images and quotes from the movie I wanted to use as this deck would be where the player would get a large amount of the game's "flavor".

One last "easter egg" was this "bad noodle" objective card that I created as promotion to give out at conventions. If you met me at Gen-Con or BGG con in 2022, you could have got one! "Bad Noodle" is a reference to description of the movie on the bootleg Chinese DVD.
I hope you enjoy this behind-the-scenes look at the making of ALIEN: Fate of the Nostromo!







































