I DO MY OWN STUNTS Update 23
"Production delays" is not a phrase that backers like to hear, but unfortunately, it is a reality to most projects.
Small set backs have beset the project, resulting in longer production time. The good news is that they are easily resolved, but communication time between the US and China is the biggest hurdle.
To their credit, my Chinese manufacturing partners at Gameland are doing a great job of communicating as frequently and as clearly as possible. They have shared images and videos of issues clearly so I can resolve them quickly. And they have been very generous in making production changes that would normally cost extra money.
But even fixing minor tweaks, like color or printing issues can take a week rather than days. It's just the reality of doing business overseas.
Unfortunately, the game will not get to backers by November as first estimated. I'm hoping for December or at the worst, January. Apologies for that.
But we're close.