Continuing with the updates:
Game Update 17: I would have liked to have had made custom wind-up monsters for the game, but manufacturing plastic toys "from scratch" is extremely expensive. It runs in the thousands of dollars not counting paying someone to model and engineer a custom figure. Maybe for the big commercial release.
The maps now have a tidy edge which also helps weigh down and steady the map a little more. The maps also have the rent numbers. While the overall map is a little smaller than the original, I am quite pleased with how they turned out.
Speaking of printers, as I reported last time, the cubes are in! I spent most of the day separating the cubes out into individual packages to be included into the game. There were so many left-over plastic bags!! Every game will have 20 cubes per player - 80 cubes in a game! They will come their own larger plastic bag.
And because I am crazy, I want to write the rules out "long hand" to match the cards. I'm trying to figure out what is the best way to do this. I might have to create a font out of my own handwriting.
The second-to-last set of game components—boxes and yen tokens—are finally ready to be printed by Panda Manufacturing. There were some delays as we went back and forth on the box size and completed the usual process of approving the artwork for printing. I had to re-scale the art a few times to ensure everything fit properly.
Then, the printer realized one of the components wouldn’t fit in the box, so I had to resize the box again to accommodate it. On top of that, the Golden Week holiday in China caused further delays. Otherwise, everything would have been printed and shipped by now.
I'm currently working on the rules now that they are finalized. I'm going slowly on writing the rule book because I don't want to make a mistake!
This has definitely been a learning experience. One big lesson: printing in China takes much longer than expected. I had hoped everything would be finished and shipped by now, but delays happen.
Another common challenge in publishing is cost overruns. Unfortunately for me, I’ll be selling this game at a loss. I’m not asking for additional funding—this was my mistake, and you’ll still get the game for what you paid.
One of my mistakes was printing the map without an edged finish. While the game will include a hemmed-edge map, I now have 30 un-hemmed cloth Tokyo maps that I won’t be using.