Showing posts with label stories. Show all posts
Showing posts with label stories. Show all posts

Wednesday, May 19, 2010

A little advice



A co-worker of mine just had his first child - which reminded me of the time when my own first child was born.

For those of you who haven't been there, even though we do almost none of the work, being a expecting father can be pretty stressful. besides all of the worrying about whether you are going to be a good dad (or at least better than your own dad), you worry about whether your wife is going to get through the pregnancy alright, that the baby is going to be healthy, that the doctor doesn't screw anything up like dropping the kid on the floor or cutting the wrong thing during the circumcision.

Once the pregnancy was over (which happened around six in the morning) and all the tests were done and Mom and baby were all cleaned up and all the family and friends had come and gone and everyone had finally settled down for the night (this was around 9 pm), I finally felt like I could relax.

A gigantic weight of nine months of worry lifted off of my shoulders and for about five minutes, I experienced the greatest peace in my life. Pure, unadulterated relief.

And then I looked over at my new daughter and I realized I was going to have to worry about this little person for the rest of my life. And then the weight came slamming back down twice as hard as before. But that's OK, that's what being a father's all about too.

So my advice to my co-worker and everyone else out there is to savor those fleeting moments of peace and happiness. They don't come that often, but when they do, they sure are great.

Tuesday, December 8, 2009

Another blast from the past!



Pac-Man Ghost Zone was the first version of Pac-Man World I worked on for Namco.

It was canceled (technically, it morphed) into Pac-man World but you can read all about in this great article at Playstation Museum.

You find some interviews and lots of drawings by yours truly including these:


Tuesday, September 1, 2009

Galaga!



I read a new story today about an Australian fellow breaking the world's record for Galaga and it reminded me of a story early in my career:

I was working for Namco during the mid-90's and I was sent to Japan to help out with some design work on an arcade game (IIRC, it was Tekken 2)

When I got to Namco's Yokohama tower office, I was given a tour including the arcade division where I'd be helping out. Their offices were small tables (the kind you'd find in elementary schools) literally wedged between gutted arcade cabinets, filing cabinets and fire-hazard stacks of old paperwork. I had heard Japanese work spaces were small, but our American cubicles were luxurous compared to these work spaces.

In one of these tiny spaces, I was introduced to a Japanese planner ("Planner" is the Japanese term for designer) who, as I was told, had worked for Namco for "a very long time." I asked him (via translator) what games he had worked on and he listed several off including... Galaga.

I bowed very deeply to the planner, telling him how much I loved the game as a child (to the amusement of the other employees with us) and the planner made a "don't go anywhere" motion with hands as he rushed back to his "office."

He returned with a stack of yellowing graph paper which he started to flip through. After a second, I realized he was showing me the ORIGINAL DESIGNS of Galaga! It was amazing to see the whole game on paper: the ship patterns, the controls especially the famous capture mechanic!

I felt like I had been allowed to touch the Declaration of Independance of gaming. It was quite an amazing experience!