Sunday, August 29, 2010

Great sci-fi that would make great games.

Once in awhile, a website's post inspires me to write up a very long response. This time, it was io9's "10 awesome science fiction stories for gamers" - which was based on the premise that the list included 10 awesome sci-fi stories that had yet to be made into games.


However, I felt that their list didn't really cut it.


So I offer up my own "10 awesome sci-fi stories that would make a great game and haven't really been done justice if they already have been":




Ender's Game: Sure, every space-faring RTS feels like Orson Scott Card's book, but what hasn't been done is the "Zero-G strategy/shoot-em-up" that composes the first half of Ender's school daze.




Logan's Run: By William Nolan and George Johnson. Sci-Fi Survival Horror. 'Nuff said.




I am Legend: While Richard Matheson's book strattles the line between Sci-Fi and Horror, this is another candidate for a Survival Horror game. Or, howabout a "Tecmo's Deception" style game where you build traps to lure the vampires to their demise...




The 10th Victim/Hunter Killer: The 10th Victim was a pretty poor movie based on Robert Scheckley's book series, but while the competitive nature of "The Big Hunt" has been often imitated in many FPS death match modes, no game has ever quite captured in the way it plays out in the book.




Dream Park: Take World of Warcraft and let you choose the genre - that's the basis of this fantastic (and predictor of MMO's and LARPing by at least 20 years) book by Larry Nivens and Steve Barnes.




Snow Crash: IIRC there was one attempt to make Neil Stephenson's book into a game, but it never captured the Saint's Row meets Neuromancer vibe the game should have. At the very least, sword-fighting melee combat is a must.




Sunshine: Danny Boyle's 2007 would make for a great survival horror game in the tradition of System Shock. Hard Sci-Fi, IMHO, is pretty overlooked in gaming.




The Lensmen: E.E. "Doc" Smith's Galactic Patrol of "cops and robbers" in space (and pre-cursor to the Green Lantern Corps) would make for all kinds of great gaming experiences. "Grand Theft Auto in Space" is the obvious choice.




The Automatic Detective: A. Lee Martinez's hard-boiled noir story with the detective cast as a killer robot with a heart of gold would make for a great adventure game.






Flash Gordon and/or Buck Rogers: Other than the Colecovision "Buck Rogers: Planet of Zoom" and the Commodore 64 "Flash Gordon" game, I don't remember any video game based on either of these two classic sci-fi properties since the mid-80's. Laser blasters and swordplay, cigar-shaped rockets, jetpacks, space pirates and evil space dicators? Count me in!



Got any of your own suggestions? Post them in the comments section!

Tuesday, August 17, 2010

Michel Gondry



"Every good idea borders on the stupid."

I used that quote from Michel Gondry in Level Up! and I did because have a lot of respect for him and his work. Even though we live in a world overflowing with creative imagery, some how his visions remain unique and very personal.

So when I recently discovered "The Work of the Director: Michel Gondry" I found his list of his "10 principles*" and who he learned them from.

1) My Mother: We don't fall from the earth because we are attached to it.

2) My Father: You're gonna be all right.

3) Mr Lefoll (school teacher) An infinite straight line goes forever.

4) A friend of my parents: Draw from real life, not from a picture.

5) Physics teacher: When you do a demonstration, don't use the word "because" but "so" instead. In others words, don't start with the consequence to find the cause, but start with the cause to find the consequence.

6) French teacher: Your life is as interesting as any celebrity's life on TV. Tell me about it.

7) Guy Bouart: Even if it's just a fly, it's alive. Don't play with it.

8) Jean-Louis Bompoint: You have to finish your project.

9) Bjork: Follow your instinct.

10) Julie Fong: You are much stronger than what you think.

11) George Bermaan (my lifetime producer): Don't ask the question if you expect a negative answer.

12) My brother Twist: You can't be in love with your girlfriend everyday. It comes and it goes and it's normal. But in always comes back in general.

* just like Gondry to have twelve "ten principles"

Wednesday, July 28, 2010

Dorks in the forest!




Hey all,

You can hear me talking about video game design, Level Up! and other junk on the Dork Forest Radio internet show today at 2pm.

Just follow the link to the Dork Forest!

Monday, July 19, 2010

Come meet me at Comic Con!


Wanna meet me in person? I'll be attending San Diego Comic Con signing a FREE COMIC BOOK that I co-wrote!

Come to the THQ (booth 5145)
on Saturday July 24th at 11:00am

What's the book? Stay tuned for the big announcement!

Wednesday, July 14, 2010

Why can't I combine Warrior and Ship to get a Pirate?



Is it a game or merely a pass-time? The puzzle game DoodleGod presents an interesting dilemma.

First of all, it has nothing to do with Doodling. And you aren't really God in it - more like an Alchemist. And yet DoodleGod is fun and very addicting. Think of it as a simple (and free) Scribblenauts where logic plays a bigger part in solving the puzzle.

The goal is start with the four elements (Fire, Water, Earth and Wind) and create natural and technological advancements by combining them together two at a time. What makes this work is the great graphics and presentation.

It's not a bad way to kill a couple (or several hours)

Thursday, July 1, 2010

What? A level designed just for YOU!



So many of you have been asking me just I mean when I say "I will design an unique level just for you?" The answer is: Anything you want! All you need to do is buy a copy of Level Up!, find me at a trade show (like E3 or GDC) or a book signing and decide is:

1) Who is your main character
2) Who is their arch-enemy
3) What is the object of their desire
4) Where does all this action takes place

The fun has already begun! Check out these custom-made levels!:



My lovely wife wanted her level to be Disneyland's Haunted Mansion with a security guard blocking her way to me with an engagement ring. (It's a long story)



Another Level Up! reader wanted his level to be himself at Disneyland with his goal a plate of Mickey Mouse Pancakes. Watch out for that bad-tempered Goofy! (I'm sensing a theme here...)



This Level Up! reader wanted the Flash fighting the Trickster in Central City!

See? Whatever you want! I look forward to designing YOUR level when we meet!

Tuesday, June 22, 2010

God help me, this looks so delicious...



OK, you know how the title of this website promises "other nonsense" than video games? Well, here we are.


(just what does this have to do with bacon?)

While looking around for "explosions" on Google image, I came across an intriguing listing for something called "The Bacon Explosion."

The Bacon Explosion is: cooked bacon wrapped in sausage wrapped in woven bacon strips which is then barbecued.



Did you see that picture above? OMG! It looks SOOOO good!! The recipe for those of you brave enough to try it at home can be found here.

Bon appetite!

Monday, June 21, 2010

Level Up! advance copies in hand!



That's right, I received my advanced copies of Level Up! this weekend and it is thick!

Here are ten reasons to pre-order at your favorite e-tailer or bookstore (or just click link to the right!) Level Up! RIGHT NOW!

1) It has over 15 years of video game design experience packed into one book
2) Over 400 original illustrations and diagrams
3) It's funny (at least that's what I'm told)
4) It contains a full outline for writing a Game Design Document and making pitches
5) It has hand exercises to prevent cramping from playing games
6) It contains an award-winning chili recipe
7) Did I mention it's thick!? (almost 500 pages of Game Design goodness!!)
8) Anyone who buys the book is entitled to a custom made unique and free level design
9) All the cool kids are doing it
10) I will be your best friend forever

Wednesday, June 2, 2010

Level Up! due out June 11th!!

Hey all,

Things are really heating up here at Level Up! central!

First off, Level Up! has an official release date - June 11th (just in time for my birthday! Did I mention it makes a great gift?)

Secondly, there is a HUGE (and I mean HUGE) 94 page preview of the book at Amazon.com including the introduction by Danny Bilson, the infamous "wife-blinder" chili recipe and the debut of "Farm Wars" the greatest game never made!

Don't forget there's plenty of time to pre-order a copy of the book - just click on the link at the right!

Enjoy!

Wednesday, May 19, 2010

A little advice



A co-worker of mine just had his first child - which reminded me of the time when my own first child was born.

For those of you who haven't been there, even though we do almost none of the work, being a expecting father can be pretty stressful. besides all of the worrying about whether you are going to be a good dad (or at least better than your own dad), you worry about whether your wife is going to get through the pregnancy alright, that the baby is going to be healthy, that the doctor doesn't screw anything up like dropping the kid on the floor or cutting the wrong thing during the circumcision.

Once the pregnancy was over (which happened around six in the morning) and all the tests were done and Mom and baby were all cleaned up and all the family and friends had come and gone and everyone had finally settled down for the night (this was around 9 pm), I finally felt like I could relax.

A gigantic weight of nine months of worry lifted off of my shoulders and for about five minutes, I experienced the greatest peace in my life. Pure, unadulterated relief.

And then I looked over at my new daughter and I realized I was going to have to worry about this little person for the rest of my life. And then the weight came slamming back down twice as hard as before. But that's OK, that's what being a father's all about too.

So my advice to my co-worker and everyone else out there is to savor those fleeting moments of peace and happiness. They don't come that often, but when they do, they sure are great.