Thursday, January 14, 2021

Oddworld: Abe's Oddysee game play storyboards

This semester, I teach a new class: Storyboarding! 

I've been storyboarding video games since the 90's but I haven't really publicly shared any my artwork. These are storyboards that I drew for game play for the Playstation One classic game Oddworld: Abe's Oddysee.



At the time, I was working for Alexandria Studios as an artist, but along the way, I realized that game design was much more interesting and more suited to my talents. Thanks to design director Bill Anderson, he took me under his wing and started showing me "the ropes" of game design. 

In exchange, I would draw level design maps and storyboard game play. It was around this time that Alexandria partnered up with a new company called Oddworld Inhabitants - they were a group of special effects artists from Los Angeles (we were near San Luis Obispo). The company was only three people at the time - President Sherry McKenna, Creative lead Loren Lanning and concept artist Steve Olds. Many of the games characters had been designed but very little game play or level designs were made.

Bill was brought on to design the game but soon he realized he needed some help, so I was brought onboard to storyboard game play. I remember playing lots of games that were similar to the game we were making - games like Black Thorne and Out of This World. Back then our game was called "Soulstorm" - you can see it's logo on my storyboard pages.

These storyboards were created to determine the pacing of the game play and the relationship of the encounters to the level design - which I created in a more traditional map form such as these:

These storyboards resemble those used in animated films and for video game cutscenes but since the majority of the Oddworld team came from an animation background, they were much more familiar with this format. In retrospect, doing these served me well when it came to illustrating game play concepts on my future games.

I remember doing more of these game play storyboards, but these appear to be the only ones I could find to scan.

In this storyboard, Abe encounters a dangerous rock:








In this partial storyboard, Abe swims:



In this storyboard, Abe tries to free some friends: 






Abe encounters some Sligs and deadly spikey balls:











 
I hope you enjoyed looking at my contribution to this classic game!

2 comments:

  1. Very cool that you shared this. Love the ammount of detail and care both in text and picture.

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  2. Thank you so much for this, it's very insightful! It's fascinating to see just how different the early designs were, and how some (like the swinging balls) carried through to the final version and how they were changed. If you have any more I and the rest of the community would love to see it!

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