Monday, May 16, 2011

Robot in the Corner Podcast interview



So about a month ago, I gave an amazingly fantastic interview with the boys at "Robot in the Corner" (Titus, Wes and Dean) who do a podcast for Game Informer's website.

I was on fire. I was hilarious (if I do say so myself), I was doing voices, I was telling stories... and at the end of the 2 hour interview, the RitC guys told me the show didn't record.



Flash forward a month and I finally got around to take 2 of the interview. It's a fun interview in which we learn, we laugh... dare I say... we love video games.

Listen to it HERE! NOW!

4 comments:

  1. Thanks for mentioning the show on your website! I feel bad for correcting you, but it's Titus, Wes, and Dean (not Warbuff, though he is one of our top listeners who has been following us since the beginning.)

    --Dean

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  2. Thank you Scott for answering my question on the podcast. Not surprisingly it is the answer I would have given myself and have given to others.
    I assure you the job of contract game testing is very real in the Pacific Northwest. It's common for Devs and Publishers here to have a cadre of 6-12 FTE leads of varying responsibilities that hire and manage a bulk team of contractors on a per project basis. Technically my job title is Test Associate but I find it easier to tell friends I'm a contract tester.
    At any rate I need to buckle down and create something like you said. I've dabbled in so many editor and creation tools but only ever seem to finish levels on console; nothing on PC that I could put on a USB stick and take around to interviews. I'm in the industry sure, but I guess I've been waiting for that invitation back into design. With the help of level up though I'm making good progress on design documents for an idea I have.
    Thanks for everything and here's hoping our paths cross one day.
    -Rob Kehoe "Warbuff"

    P.S. if someone has level up on their ipad just have them open whatever paint program those things have and scribble down a level with the tip of your finger.

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  4. Hey Robert, sorry I couldn't be more helpful but thanks for the info on contract testing. It makes more sense as test cycles can be erratic.

    People have suggested I use a sharpie to draw their level on their iPads while others asked me if I could email them a jpg. A little more effort for me, but not a bad thought. :)

    And I deleted your second comment 'cause for some reason it posted twice.

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