mr boss' design lair
Friday, October 31, 2008

Boo!

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Did I scare you? Good. While I haven't made any scary games (yet) I have played a lot of them and think I have a pretty good idea of wha...
Wednesday, October 15, 2008

The Platformer Primer

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Little Big Planet will turn everyone into a platform game designer - however, it might not make them a good game designer. So here is a pr...
12 comments:
Tuesday, September 9, 2008

The Triangle of Weirdness

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I'm sure most of you are familiar with the "triangle of quality" - a model that can be applied to any project or product. It o...
3 comments:
Tuesday, August 5, 2008

Regarding crates

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Crates are the running gag of the video game industry. They're over-used, visually boring and frankly, the cheap way out for designers w...
Thursday, May 1, 2008

GTA 4 - best game ever? Hardly.

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So like every one else in the gaming world I picked up a copy of Rockstar's newest: Grand Theft Auto IV . I enjoyed the third but never ...
2 comments:
Monday, March 31, 2008

The Hunt for Sandwich Alpha!

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Thanks to Kotaku , I discovered a hilarious site: The random video game name generator : http://www.norefuge.net/vgng/vgng.html After playi...
1 comment:
Tuesday, March 25, 2008

The curse of the T-Shirt!!

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I know I'm superstitious when it comes to certain things, but one thing I DO KNOW is that you never ever want to make a T-shirt of your ...
Tuesday, March 11, 2008

Why video game sequels are good

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I was recently talking with Chris Taylor of Gas Powered Games and he mentioned that he was really dismayed by seeing all of the "2...
3 comments:
Saturday, March 1, 2008

Passage

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I'm probably late to this party, but I recently discovered Jason Rohner's "game" Passage and I must say that it's a b...
2 comments:
Thursday, February 28, 2008

52 games in 52 weeks - madness or awesomeness?

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This year at GDC, I attended a talk by Patrick Curry (lead designer of Stubbs the Zombie ) who did an interesting project in 2006 on his own...
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